

(Note: you will still take damage from your catapults, so be cautious.) Increase to 100 or more if you want instant kill. If you want to multiply the damage you deal, change 1.0 value to the multiplier you want (e.g.: I use 10 or 20). → You'll have to activate script first, then Health script.

→ Added Health and control of damage you deal. I'll keep you posted if I encounter any more issues. If game updates, you can easily find the offsets using this version's Game.dll linked here. Enable Resources+5000 script, select anything that's yours in-game or just hover mouse over it, then use Numpad 1 as previously to boost both Gold and Lumber. → Revamped the resourcing system a bit, as I realized using a thread will often crash the game (happened in 2 missions so far, just Reign Of Chaos). → Removed any scripts that use arrays of bytes (aobscanmodule), as I am pretty certain if game updates, so will the code/registers and these will fail to work. What script does is to hook two locations inside the spell casting routine, one that grabs mana cost (as DWORD) and NULLs it - therefore no mana penalty when casting - and the other that grabs cooldown time (as FLOAT) and NULLs it - therefore no delay between casts. → Added Disable Cooldown (for player Spells only). Just enable script and never worry about depletion. Note this works just for your player, hence, for example, you'll still have to wait for Goblin Merchant items to cool down. Script will disable cooldown for player skills/spells.

Disable Spells/Skills Cooldown (player sided) If option doesn't work and you see "Reveal Map Toggle (Numpad 6)" value stuck at 1, just move the mouse around or hover it over your units. Pressing the key will toggle map revealing on/off. Note this will not boost the resources of your allies (e.g.: in "The Brothers Stormrage" mission the option will not boost Malfurion's resources), although it sounds nice to try Wink If option doesn't work and you see "Resources+5000 (Numpad 3)" value stuck at 1, just move the mouse around or hover it over your units. With each press you get 5000 gold and lumber. Resources+5000 (Numpad 3) (player sided) This pointer is then used in the hook, when using below hotkeys: The script will hook a certain location in Game.dll that always grabs the pointer to player's structure.

It's not an instant build option, though given how fast it works, I doubt you want instantaneity. Will change the normal build factor to (float)16.0, thus increasing the build speed and decreasing build time. If, however, you want that instant kill, change the multiplier to a huge value (e.g.: 100, 500, 1000 etc.).ĭoes exactly what it says. For some units, this is near instant kill. Changing multiplier to 10 gets you 300 damage. See 2) below.Īllows you to change the multiplier of the damage you deal. By default, script will set Damage multiplier value to 12. Enable the script and you won't take any damage from an AI different than yourself (note you will get hurt by your own catapults or hero spells/skills). Now, based on the numbers you see in the above screenshot:ĭoes what it says. → Enable the scripts you want and enter a mission (scripts can be enabled any time) → Making sure you have Cheat Engine installed ("file doesn't open for me, halp!"), open the table you just downloaded → the only script you can activate from section is Hook Player, to enable access to resources for your player and map revealing (via same hotkeys, Numpad 3 and Numpad 6) → at the same time, you cannot enable the remaining scripts in section, as the hooks are the same (the only one I didn't want to change for Team Player, as I have to get player_ids after I get team_id and loop through the function to give everyone in your team 5000 resources, is the Resources script besides, there's like 1 mission where you can control your ally - The Brothers Stormrage - and I figured all the other scripts should be enough, no need to boost Malfurion's resources) → enabling all scripts in section will activate the options for the entire team (you and allies) → these allies are in the same team with you, just different player_id I've split the scripts per Player and Team Player:
